Tim Cooper/Unity aka UI Guru aka my room mate will enlighten us on how to create UI’s for VR. With his very own words: VR presents interesting challenges for interfaces. Standard layout, and 2D doesn’t cut it. What can you do to make a great 3d responsive UI and HOW do you do it? And yeah, Timster is the de facto go-to-guy for anything UI related. And probably has the best beard within Unity. Just saying!