Allegorithmic aka Substance

Every time I type ‘allegorithmic‘ I have to go back and check my spelling, so I prefer calling them SUBSTANCE – which is the name of a series of their excellent tools that I’m completely addicted to during RAGNAROKvr development. I’ve never been able to hold a pen and paint/draw anything meaningful IRL, but I see textures and materials coming to live in Substance Painter, can tweak them in Substance Designer and inside of Unity and we rely heavily on the Substance Database when making high-performance materials for VR. So I am very happy that both¬†Sebastien Deguy/CEO & Loic Anquetil/Technical Artist are joining us on Friday to tell us about¬†PBR with Substance and give us general guidelines for consistent VR texturing.